Takashi Kiryu, president of Sq. Enix, dropped a letter about his plans to ring within the new yr. In it, he didn’t announce any dramatic adjustments, however he defined his curiosity in each investing within the Japanese firm’s core enterprise and increasing into new areas like movies, TV, XR and AI.
Sq. Enix is likely one of the largest triple-A recreation corporations in Japan and it sometimes forecasts its route a New Yr message. That is the primary such message from Kiryu, who grew to become president in June 2023.
He famous that whereas COVID-19 subsided in 2023, the world noticed an intensification of geopolitical dangers and sharp inflation. That added to the uncertainty and alter underway in digital leisure. To take care of that, Kiryu stated he noticed prolonged actuality (XR) applied sciences moved ahead throughout the yr and the long run will see extra utility of XR to fuse the true world and digital worlds like by no means earlier than.
He additionally stated it was clear that “generative AI was in no way restricted to textual content, and the following months noticed a fast succession of launches of latest companies and content material that expanded generative AI into a wide range of domains with shut ties to digital leisure, together with photographs, video, and music.”
He added, “I consider that generative AI has the potential not solely to reshape what we create, but in addition to basically change the processes by which we create, together with programming.” Since turning into president, Kiryu has studied the alternatives earlier than the corporate.
In Sq. Enix’s digital leisure enterprise, he stated the corporate is working to strengthen each content material growth and publishing capabilities — and their capacity to work collectively. Which means it is going to take older franchises within the again catalog and publish extra titles to make followers glad.
It additionally means extra assets for inside manufacturing, and investing in instruments like AI to make growth extra productive. It’s additionally engaged on strengthening publishing so it will probably goal merchandise to followers throughout the globe extra successfully and get the info about fan preferences to the event groups early.
He touted the 20-year-old firm’s comics and arcade (Amusement) companies and their worth in drawing consideration to Sq. Enix franchises throughout a number of media.
“Additionally they play a job in our multifaceted method to leveraging our IP, together with by way of movie and animation variations. As such, I see them as able to contributing to our group’s progress and intend to proceed to give attention to them,” Kiryu stated.
Sq. Enix stated beforehand it was investing in blockchain leisure and Web3, AI and the cloud. It’ll proceed to focus assets on these areas. And it’ll additionally diversify its earnings sources.
“2024 will mark the place to begin for our group to attain further strides ahead and additional progress,” Kiryu stated. “We are going to articulate our new company technique within the type of a grand design and commit ourselves to executing every of our initiatives. By no means fearing change and at all times sustaining a challenger’s mindset, we’ll work collectively as one to drive our companies ahead.”
Right here’s the letter in full beneath:
A New Yr’s Letter from the President
![](https://venturebeat.com/wp-content/uploads/2023/02/FFXVI_MediaKit_13.png?w=800&resize=3840%2C2160&strip=all)
I want to start by wishing everybody a contented New Yr.
Individuals’s lives took a flip for the higher in 2023 because of the COVID-19 pandemic largely subsiding, after having raged for thus lengthy, and to the lifting of the restrictions it had triggered. On the identical time, 2023 was additionally a yr of tumult exemplified by an intensification in geopolitical dangers and sharp inflation stemming partly from financial coverage strikes made by central banks grappling with the pandemic. Areas, nations, and even we as people discovered ourselves in a time of transition because the world struggled to ascertain what the “new regular” would seem like following the pandemic.
With uncertainty on the rise in society as an entire, change was additionally underway within the realm of digital leisure, the place we place our core enterprise. In 2023, we noticed the discharge of eye-catching services and products in a number of domains the place the commercialization and adoption of rising applied sciences had appeared a extra distant eventuality. The potential of those choices additionally garnered larger consideration than ever earlier than.
For instance, whereas the prolonged actuality (XR) area had beforehand developed primarily round enterprise functions for the metaverse and different digital areas, 2023 noticed the rise of many new companies fusing digital areas with the true world. A living proof is the best way the structure sector, which beforehand had restricted integration of XR in its enterprise, started more and more adopting these applied sciences as a result of they allow the conversion of real-world architectural buildings into knowledge, a course of additionally facilitated by the widespread use of economic drones. Within the realm of digital leisure, the place the main focus has been on pioneering the event of latest content material, the experiential worth of digital content material itself elevated dramatically as gadgets got here to market that had been able to delivering much more immersive, lifelike experiences utilizing digital actuality (VR) and augmented actuality (AR). The following step might be making use of these applied sciences to new types of content material that fuse the true and digital worlds.
Synthetic intelligence (AI) and its potential implications had for a while largely been topics of educational debate. Nevertheless, the introduction of ChatGPT, which permits anybody to simply produce writing or translations or to have interaction in text-based dialogue, sparked the speedy unfold of generative AIs. Its launch made it obvious that the applicability of generative AI was in no way restricted to textual content, and the following months noticed a fast succession of launches of latest companies and content material that expanded generative AI into a wide range of domains with shut ties to digital leisure, together with photographs, video, and music. I consider that generative AI has the potential not solely to reshape what we create, but in addition to basically change the processes by which we create, together with programming.
As such, 2023 was a yr of quite a few improvements within the realm of digital leisure. It was additionally a milestone yr for the SQUARE ENIX GROUP in that we each celebrated our twentieth anniversary and likewise set forth on a brand new path below the administration crew that I head.
Since assuming the roles of president and consultant director of Sq. Enix Holdings in June 2023, I’ve labored to reassess our total Group. Prospects, shareholders, buyers, staff, and different stakeholders have generously shared their time and insights on quite a few events to assist me accomplish that. These insights have assisted me in figuring out the route we should always take to attain additional progress and in starting to put the groundwork to make {that a} actuality.
In our Digital Leisure enterprise, we’re working to strengthen each our content material growth and publishing capabilities.
On the content material growth aspect, we’re working not solely to vet our current pipeline of titles below growth, but in addition to place the capabilities in place to make sure that growth efforts which have but to start end in services and products that meet the expectations of our prospects greater than ever earlier than. Particularly, now we have begun optimizing our useful resource allocation throughout our total growth chain so as to speed up an effort that was already underway to strengthen our inside growth capabilities. We’re additionally increasing data sharing with the purpose of standardizing our processes and enhancing our effectivity.
On the publishing aspect, which consists of our gross sales and advertising capabilities, we’re working to allow larger international collaboration and to advertise the shift to digital. By sharing data inside our Group on the options distinctive to completely different geographical markets and on the very best practices for addressing them, we’re bolstering our publishing capabilities globally. We see this as an efficient means not solely to maximise our gross sales of latest titles, but in addition to ship our wealthy again catalog to extra prospects and in flip to develop the fan base for our Group’s mental properties (IPs).
We’re additionally working to place organizational buildings in place that can allow nearer collaboration between our content material growth and publishing capabilities. Our purpose is to strike a steadiness between a product-oriented and a market-oriented method in order that we’re capable of share buyer views with our content material growth crew and thereby create content material that makes our prospects even happier than ever earlier than.
We additionally intend to be aggressive in making use of AI and different cutting-edge applied sciences to each our content material growth and our publishing capabilities. Within the quick time period, our purpose might be to reinforce our growth productiveness and obtain larger sophistication in our advertising efforts. In the long term, we hope to leverage these applied sciences to create new types of content material for shoppers, as we consider that technological innovation represents enterprise alternatives.
With a give attention to comics, our publication enterprise supplies content material spanning a variety of genres in each digital and printed codecs. Our amusement enterprise in the meantime supplies real-world leisure, primarily via its Taito Station amusement amenities. Each companies allow us to achieve broad buyer segments past people who interact with our digital leisure enterprise, thus bolstering consciousness of our group. They assist us to convey the enchantment of our content material in a extra multidimensional method, which I see as important. These companies naturally have potential synergies with our digital leisure and different companies, and so they additionally play a job in our multifaceted method to leveraging our IP, together with by way of movie and animation variations. As such, I see them as able to contributing to our group’s progress and intend to proceed to give attention to them.
By way of new enterprise domains, we beforehand recognized three focus funding fields, particularly blockchain leisure/Net 3.0, AI, and the cloud. Final yr we redefined our overarching mission and objectives for these three fields. We’re at the moment working to switch our organizational construction and optimize our useful resource allocations to help these efforts.
Along with our focus funding fields, we can even endeavor to create mechanisms that allow us to diversify our earnings sources. These initiatives might be an important determinants of our Group’s capacity to adapt flexibly to a altering enterprise setting and to proceed to create high-quality content material. They can even assist us create an setting that permits every one in every of our staff to display the total measure of their individuality and creativity.
Lots of the initiatives that had been undertaken in 2023 had been designed to carry the entire of our group collectively to create content material that really satisfies our prospects and to ascertain the capabilities to ship that content material to as many purchasers as doable.
2024 will mark the place to begin for our Group to attain further strides ahead and additional progress. We are going to articulate our new company technique within the type of a Grand Design and commit ourselves to executing every of our initiatives. By no means fearing change and at all times sustaining a challenger’s mindset, we’ll work collectively as one to drive our companies ahead.
I want you all the perfect for the brand new yr.
Takashi Kiryu
President and Consultant Director
SQUARE ENIX HOLDINGS CO., LTD.